![]() ![]() Helves have been adapted into staves, and are used for adventure-mode weapon crafting in the same way helves are used for stone axes.Ģ. Rudimentary magical interactions with a more primal focus, which show up intermittently in worldgen as secrets, but can also be acquired by seeking out certain beasts thematically connected to a specific ability.ġ. ![]() ![]() A wider variety of great beasts to hunt, unnatural variants of certain monsters that stalk the night as a tier of threat below semi-megabeasts, tribes of subterranean animal people who've ascended to live on the surface, etc.ĥ. Fleshing out the world and its inhabitants. Not only can you joint-lock and neck-snap just about anything with limbs, but various attacks and weapons better fit the role they're expecting to fill, and many materials have been altered to make things like stone weapons and megabeast-bone crafts serve their purpose.Ĥ. Not only is it more rewarding to hunt megabeasts, but the same applies to titans and other such beasts. A way to render most generated beast extracts extractable, and modify the material properties of organic generated beasts. Just about anything useful in adventure mode can be obtained somehow.Ģ. Generate a new world and boom, happy adventuring.ġ. Replace the unmodded Raw folder with the folder provided alongside this text file.Ģa: Alternatively, if you want to use graphics packs, replace the Objects sub-folder, while leaving the Graphics sub-folder untouched.ģ. Create a backup of the Raw folder that DF has. Latest updates as of November 27, 2022: Per feedback, belatedly, FINALLY got around to implementing the suggestion of making infernal magic's stigmata and muteness side effects temporary, in exchange for the stigmata bleeding effect having a higher base severity.Ĭhangelog is maintained in my next post due to post length.ġ. Also some sphere tweaks for megabeasts, for a plan that ultimately fell flat. For some added !!FUN!! however, decided to give the new token to the Resurfaced tribals. 47.01 Adventurecraft: Only reason a different version was needed is due to an added entity token, which renders 47.02 raws incompatible with 47.01. * Rename the hack/plugins folder to something else - this should keep all plugins from being loaded, but should be easy to change back if it doesn't help.Changes from. Don't change it to "dfhack-something.init", because it will still be loaded.) * Use an empty dfhack.init (you can rename dfhack.init to something with a different extension and make a new blank dfhack.init or something like that. ![]() I talked to /u/turdas (I think) on IRC about troubleshooting a bit, but if you, /u/MonkeyFritz, or anyone else can help troubleshoot, here are some things to try: In fact, you are the first one that's reported this, so none of us were aware about the issue at all until just now. They don't have a very large user base relative to other projects, so if you're seeing an issue, there's a very good chance that you'd be the first one reporting it. That's the entire point of putting up the alpha/beta builds. Well, we know about it now, but in the future, if you (or anyone else reading this) see something weird like that, please, please report it. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Updates and releases will still be posted, as will the questions thread for those needing help. Please note, the subreddit is currently closed to new user submissions, as part of the ongoing Reddit fiasco. Want to start playing? Read this sidebar! ![]()
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